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Wednesday, October 26, 2005
On this day:

Photography is dead, long live photography

PC Magazine columnist John C. Dvorak makes a very interesting observation: in digital photography the camera is the film. Photographers must eventually face the fact that the future of photography is digital. But now he finds himself shooting with 4 different digital cameras (big-guns and point-and-shoots) including some low megapixel (MP) oldies-but-goodies, all to achieve a certain quality in his finished images.

At one time I could tell you the differences in Kodachrome, Fuji, Kodak and Illford papers and film (we're talking late 80's/early 90's). What I think Dvorak misses in his article is the quality of chemical processing varied significantly from lab to lab, even from day to day. The ability of a lab to produce consistent, quality, reproducible results was perhaps more important than film or paper choice. Now, in this digital age, photoshop can address many of these issues of achieving a specific contrast, saturation, tone, pop or liveliness in the finished image. The photographer now has much more control over the finished image.

There is something however to the idea of not tossing your old cameras just because the next megapixel bump looms large on the horizon. As Dvorak points out, even 2-3 MP cameras can generate stunning 3x4 foot prints. My old (now in dire need of repair thanks to one of my 3 year olds) Nikon 950 made crisp, bright images that my Canon Rebel cannot match without additional Photoshopping, and frankly I miss that built-in clarity from that old work horse. Food for thought as 12 MP hardware becomes more affordable. Heck, my wife JUST bought me my 6 MP Rebel this last June. I now need to upgrade?

Nope, cameras are not like so many other techno-freaky gadgets. Upgrading is not quite as necessary; photography and it's tools continue maintain a certain longevity...and mystique.

Whether film or digital; long live photography.

Oh, and thanks for the camera, sweetie :-)

The camera is the film-rethinking digital photography
John C. Dvorak
PC Magazine

Friday, October 21, 2005
On this day:

Johnny-come-lately? No, virtual worlds are here. Now.

Virtual Worlds, or massively multiplayer online games (MMOG), are growing quickly and slowly at the same time. New ones crop up every few months, ripining in the light of millions spent in game development, market research, promotion etc., many destined only to die on the vine, or, as in the case of Cyan's Uru, even shortly after launch.

What is growing slowly and steadily is the virtual world as a genre. Virtual worlds are here to stay, and they will only become more sophisticated and more engaging as time goes on.

<--! Note to readers: I have been toying with the idea of creating a new category in this blog called Computer Game FRINGE. There is sooo much going on in the non-mainstream computer gaming that speaks to me from the old days of play-by-mail, board, collectible card gaming. Did you ever wonder where all the enegy spent developing those pre-internet-yet-still-multiplayer games went to? Well, like everything else in gaming, the low-tech has progressed, adapted and become something different. Play-by-mail has become play-by-email, new board games are now based on successful computer games and online collectible card games, where the cards you purchase are made of bits rather than cardboard, are big business. There are plenty of fringe games out there that aren't makeing big money too. I am just scratching the surface here.

To create categories for this blog I'll have to move from Blogger.com to another hosted, more full service free blog site which, while not especially difficult, is kind of a hassle. I have yet to decide if I want to expend the effort. So for now, metally file this article and link under a virtual FRINGE heading. -->

Here is an article written by perhaps the first 'imbedded' virtual world journalist. Wagner James Au is a blogger sponsored by Linden Lab, the developer of the MMOG called Second Life. As stated in the title of his blog 'New World Notes' , he 'reports first-hand on Second Life society as it develops'. In this article Au interviews a recently disabled veteran of the war in Iraq who has become a 'mini-tycoon in the newly burgeoning enterprise of virtual land speculation'.

Virtual worlds *are* here to stay. They have their own complex economies and this year alone there is a 900 million real dollar market for virtual game objects and realestate. Players are making real life livings off virtual economics; this is one masssive experiment. And with a little seed money, you can get in on the ground floor.

POST-WAR RECONSTRUCTION, PART I
http://secondlife.blogs.com/nwn/2004/04/postwar_reconst.html


Other sources:

Journalism Grows Inside Virtual Worlds
http://www.publish.com/article2/0,1895,1871582,00.asp
By Jason Boog

Clickable Culture
http://www.secretlair.com/index.php?/clickableculture/C90/


Thursday, October 20, 2005
On this day:

Lord of the Games


Peter Jackson, director of the Lord of the Rings and the upcoming December blockbuster King Kong has signed on as executive producer of the movie version of the Bungie studios XBox best seller Halo.

I found a brief interview with Jackson, pre Halo deal, where Jackson talks about his favorite game (happens to be one of mine too), and his thoughts about bringing some of his best ideas to the gameing arena rather than to the silver screen.

1-Up interview with Peter Jackson
http://www.1up.com/do/feature?cId=3144789

Press release from Bungie:
http://www.bungie.net/News/TopStory.aspx?story=biggorilla&p=4955829